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Please Sticky Me Devs
Published on June 2, 2006 By Drengin In Bug Reports
Please post any bugs you find for 1.2 Beta 2 in this thread

Many thanks

DG

Would sticky myself but still not got full mod access back (
Comments (Page 7)
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on Jun 11, 2006
I ran into something weird last night. Small map campaign. 3 races something like 8 useable planets I believe. I pushed things and colonized 4 of the planets. For some reason my costs ran me into the ground. Had just 3 ships. started with building 1 or 2 factories and then a starport. I found that I had to keep increasing my taxation and reducing my industry. Literally had taxation maxed out and every thing else at 0. My economy at best was such that with costs my balance was -27 and got worse from there.

On other games I have found that BC, Social, Research, and Military do very well and then I obtain 1 more planet and everything goes in the hole. It almost acts like the equation for doing the economy has a bug. This is the first time though that I couldn't even get close to pulling it out. The downhill started with about 900bc. I fought it with micromanaging my economy for quite a number of turns. Had research turned off and everything. Had to keep bumping up the taxation. and each time I bumped it and had the economy and the reserve on the build, the costs would keep going up, and the reserve would go back into the red. Couldn't get it to turn around. Finally the game just crashed. There is something not quite right with the economy equations or there might just be some erronious figure getting lodged in the equation for the economy.
on Jun 11, 2006
No idea if these are listed but here are a few I ran into while playing:

1) When you have a planet highlighted and it shows the ships in orbit the tool tip does not work for the bottom row of ships.

2) When you have a planet highlighted you can select one ship from the top row and one ship from the bottom row. They do not stay mutually exclusive.

3) On the Domestic Policy screen the three sliders to set the individual spending do not move together. This causes the slider to not reflect the value shown for two of the values as you move the third.

4) Money is not deducted for upgrading ships if you check the *Upgrade All* option. The screen shows what it will cost and the treasury afterwards however after clicking ok and the turn button the money was never subtracted. This occurred while upgrading one ship of a medium hull to the same ship type just with better weapons.

5) Combat target selection might need to be looked at. In my current game I can get the AI to fire at a ship that it has little chance of destroying while the rest of my fleet wipes the enemy ships out. I have one ship in the fleet with the best defense for the enemies weapons and two points higher attack rating compared to the other ships in the fleet which are older designs with sub optimal or no defense. The enemy always targets that one ship ignoring the other ships with no defense. This means that all of its ships fire at this one target getting mostly zeroes and ones for damage while my mostly obsolete fleet is able to walk all over theirs.

To put it another way here is my fleet:
Medium: 10 missile / 8 armor
3 x Medium: 8 missile / 4 point defense (previous design for a war with other race)
3 x Small: 4 missile / 0 defense

Their fleet is all mass driver attack with no missile defense.

So instead of killing the ships that are going to do major damage to them the enemy focuses on the one ship with armor.
on Jun 11, 2006
Bug: Galactic Guide Book isn't reducing survey modules to 0.

Nitpick: upgrading a ship, shouldn't that modify a current design instead of dumping everything except the ship frame? Seems to punish anyone who likes to upgrade the latest shields only to find that they're replacing everything...makes the game a bit more time consuming than it should be.
on Jun 11, 2006
Found a shipyard bug. Skimming through the thread, it doesn't seem to have been reported yet (though it might have been in other threads).

One of my old ship designs became available in my most recent game and it has more components on it than my current miniaturisation technology level allows. It was legal when I originally designed it (v1.1, I think), of course, but now it isn't and the game apparently didn't fully validate the design before making it available to me.

Here's a screenshot:

Link
on Jun 11, 2006
Nitpick: upgrading a ship, shouldn't that modify a current design instead of dumping everything except the ship frame?


There's an option to deal with that. You have to uncheck "remove functional components when upgrading ships"
on Jun 12, 2006
I spotted this in one of the dialogs:
http://i68.photobucket.com/albums/i6/mikeswi/typo.jpg
on Jun 12, 2006
So.. just to make sure I'm understanding...

The ship jewelry vanishing bug will dissappear if I start a new game now? I've been trying on and off to play for about two weeks and this has frustrated me to the point I don't play anymore.. I spent an obscene amount of time designing ships (was going to submit them to the library too...) and now when I try to upgrade one of my base custom types everything dissappears on it except maybe some modules (construction for example).

Please let me know so I can play again, I love this game but that's a deal breaker for me.
on Jun 12, 2006
I just installed the game and when I started the game the "Stardock" logo frozen on my screen with background movie voice but I can't watch the movie. Anyone met this issue before? And please help me.
on Jun 12, 2006
all the objects that rotates , are accelerating all the time making the game unplayble

you notice it by making new campagin -->custumize --> apperance

at first it spins normaly then after a while it takes of in a madspin just accelerating
it happens in game too.. just thinking of it makes me dizzy

any solutione to this or

have a AMD Dualcore and Nvidia 7800GTX
on Jun 12, 2006
Playing as Terran. Invade a 14 planet, only 10 squares are available. No matter which invasion tactic used.
on Jun 12, 2006
Selecting a fleet , and using the (D) hotkey to jump to Details and Clicking Upgrade results in a CTD.


(Yes im lazy


Perhaps the upgrade button/option should be disabled for fleets?
on Jun 14, 2006

Ostsol: Can you send that saved game file to us at gc2bugs@stardock.com and we'll look into it! Thanks!

on Jun 14, 2006
See the post i made in Modding - im still on the quest to have the minor's be more of a factor in the universe.

Currently it seems thier "range" is based not off thier own home planets, but each is tied to a "major" races home world/ - thusly creating scenarios where they cannot move thier ships at all (if thier coresponding major race is not in the game) or where said movement is only to move to that area for which the coresponding major race occupies.

to duplicate this,

step 1) create a game, making sure you have universal translator at the start.

step 2) use crtl+U to remove fog of war, then end turn to "meet" the rest of the races in the galaxy.

step 3) Gift a ship (colony or flag ship, makes no matter) to your minor race of choice.

step 4) highlight the recently gifted ship, use the cheat to change the player control race to the minor ("hotseat" - crtl+shift+z).

step 5) again hit turn to process the hotseat change, and voila -

You are now in control of the minor race, and attempting to move that ship is interesting at best - most moves will recieve the "out of range" pop up - so naturally you try to move it twards your home planet (as the minor race) and.. wait, its still out of range! - now scroll the map back to its furthest point and look for your ship range lines and you will find that your home planet is not the center for ship movement, but another races home planet is. For instance, the snathi, evil squirrel's that they are, seem to use the Drath home planet as thier ship range home point. This of course, wouldnt be a bad thing if the snathi home planet happened to be close to the drath's homeworld, but if it is a large/giant galaxy, the chances of this happening are, well slim.

as a side note, the following line's in scenerios seem to do nothing as well

minor colonize =1
and
minor invade =1

default is 0 (ie off) however on or off, they do naught.

on Jun 14, 2006
The Political Capitols disappearance is due to the tech requirement pointing to "Star Democracy" while the proper internal name is "Stardem". Not sure why it was changed like that, probably an oversight while a dev was messing around in the file. If you want it back though, you can mod it back in fairly easily.
on Jun 14, 2006
I just got the alignment change event, for a race that had already surrendered to me two years or so earlier!

Aside from that, I get a noticeable drop in frame rate to only a few frames per second (maybe like 5) after playing for some time. If I save the game and reload without quitting, the speed is back to normal.
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