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Please Sticky Me Devs
Published on June 2, 2006 By Drengin In Bug Reports
Please post any bugs you find for 1.2 Beta 2 in this thread

Many thanks

DG

Would sticky myself but still not got full mod access back (
Comments (Page 1)
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on Jun 02, 2006
'Set Homeworld' now moves image of the homeworld icon over but still does not move the colony bonuses over as well.

New 'Homeworld' still has initial colony and not the civ capital it is supposed to have!

DG
on Jun 02, 2006
In the Change Log thread for Beta 1, I mentioned the apparent loss of building a Political Capital (i.e., prior to beta 1, when you researched Democracy, you could build a Political Capital -- after beta 1, you couldn't). There's no mention of it being restored in the Beta 2 Change Log. Assuming it's not an oversight and the Political Capital building is still gone in beta 2 (I haven't yet played it), is this a bug or a feature?

My apologies if I'm out of line asking this.
on Jun 02, 2006
If you play a custom race with the mod. And you choose the all hull tech.
I noticed that some small hulls had 10 hp while some other ones had 30 or even 40. Yet they all costed the same and had the same size available.
on Jun 02, 2006
I still have the jewlery vanishing bug when upgrading ships.

In the Change Log thread for Beta 1, I mentioned the apparent loss of building a Political Capital (i.e., prior to beta 1, when you researched Democracy, you could build a Political Capital -- after beta 1, you couldn't). There's no mention of it being restored in the Beta 2 Change Log. Assuming it's not an oversight and the Political Capital building is still gone in beta 2 (I haven't yet played it), is this a bug or a feature?



I wondered why I hadnt seen that in awhile, might be easy to simply add it back though I'll look into it and post a "temp" fix

ST
on Jun 03, 2006
Dang, I just got done playing my first Beta B game and I had a nasty error that made me shut the whole game down. I was attacked on one of my worlds once but I fended them off. Then I was attacked again but they attacked me with 0 forces. I had about 5000 left. I lost a few hundred from their 0 soldiers attack. Then the same thing happened and it kept happening over and over and over again. I couldn't do anything but click battle. I figured I would just run my army down until I had 0 left thinking that maybe they would just take the damn planet. I clicked a bunch of times until my forces were down to 0.... But wait! All of a sudden I had 10 more soldiers and the 0 vs 10 went on endlessly until I finally had to alt tab out and shut the game down. Kind of sucked because I was having some good fun there.

Just thought I would let you know.

PS: Thanks for this game! I have not had this much fun with a game in a long time. I am very pleased with the quality of Gal Civ 2.
on Jun 03, 2006
This is going to be long. Lot's of new bugs and quite a few old ones.

Example-mod bugs:

* You have misspelled 'league' in the description for 'Human League of Friends'.
* It should also be 'an era' in the same description, not 'a era'.

* The 'Customize your Civilization'-screen doesn't support very long names. Which means that when you play as 'Human League of Friends', 'Demonia Blood Warriors', 'United Worlds of the Frog', 'Navy of the Vampire Pirates', 'Mighty Meat Men of Mortroph', their names will be cut of in the middle.

* The last logistics-technology 'Supreme Logistics' can be researched immediatly.

* The 'All Hulls Mod'-technology appears in the technology tree without any borders looking weird.

* All the tooltips in the top of the screen appear too far to the right on the screen.

* The mod uses the original turn-button glow and it isn't the same size nor shape as the mod's turn-button.

* All races can build some core ships at start, for example Defender, Thunder,... even though none of them have any weapon components and I don't think those particular components are even possible to research in this mod.


General bugs:

* Using the focus-buttons in the Civilization Manager often don't display the correct results. For example, research isn't ever changed at all. You have to enter and exit the planet for the correct numbers to display in the CM.

* Pressing the Default-button while browsing mods won't update the 'Current Mods Directory'-text even though the game will use the Default if the game is reloaded. There isn't any popup that says that a reload is necessary for the change to take effect either.

* The Ship design info-windows in the Governor Screen doesn't show the components on the ship.
* Nor are the Construct and Upgrade-buttons greyed out, you can click on them though nothing happens.

* The Population Max-text on the colony screen is currently useless. It shows the amount of food available which you can see to the right anyway.
My suggestion would be to use one of the following options:
1) Always show the planet quality-limit.
or
2) Show the food production if: pq-limit > food prod.
Show the pq-limit if: pq-limit < food prod.

* The military production tooltip will show a couple of black pixels instead of the real tooltip when military production is (0) on a planet.
* When the military production is (>0) (mil.prod not used), there will be a typo in the tooltip, "...Increase your spending ratio to at least 1 0.000000or social spending to be used." "0.000000" should be "f".
* Not a bug but have the tooltips for social and research production been forgotten completly?

* The Economy-button in Domestic Policy isn't highlighted the first time you enter the screen.

* Pressing Change Government -> Show Party Bonuses will list the bonuses/penalties without using new rows for when a party has multiple abilities. For example "Social Production: +20Military Production: +20"


Comments:

I love the new races, awesome. I guess that you aren't completly done with the mod yet since only the terrans has had more then their names and pictures changed?
I think it would be really cool if you had time to give them some unique dialogue and greetings. Non-standard flags for all of them would also be nice. I have to say that it's really weird playing the campaign with the mod
Should that even be possible?
on Jun 03, 2006
I don't know what you guys are doing but the latest updates have completely disabled my game. I just did the new update this morning and the game appears to load and then goes back to the desktop and nothing happens. Galciv.exe shows in my task manager and it shows that it is running but no game. I have to end program to get it to quit. Please correct this as I really like your games and have supported GC since it came out.
on Jun 03, 2006


The game now crashes to desktop when you start a game or campaign. I had to revert to version 1.11.

on Jun 03, 2006
Try deleting your prefs.ini and then running the game.. May help you?
on Jun 03, 2006
Tyler and Vesa: Before going back to 1.11, can you guys post your debug.err files so we can try an fix these crash problems? Thanks!
on Jun 03, 2006
As mentioned for sure, the colony manager screen still does not update research correctly when selecting focuses.

One ship bug also found:



Hard point error in yellow box.
on Jun 03, 2006
I have not tested it more than once as I just came out of game to post this but I'd have to say that the Upgrade All is definately cheaper now....as in FREE. I just did an upgrade all on 27 ships which should have cost +/- 12000. Which what I had in the "bank" I would have been at a -100 or so but after hitting the turn button a few times, I never lost bc's. While free upgrades are nice, I'm pretty sure it isn't meant to be that way I'm going to go back in game and try it again but I wanted to post this to see if it is happening to others.
on Jun 03, 2006


I reverted to 1.11 and the problem was gone. Now I restored to 1.20 beta 2 and the problem is back. I tried to start a campaign game. Here is the debug.err.


Debug Message: Version v1.2 Beta 2 last updated on: Fri Jun 2 19:51:16 2006
Debug Message: *********DXDiag info follows.*********
System Info
Time: 6/3/2006, 16:46:59
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: VESANP43000
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: Finnish (Regional Setting: Finnish)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 10/12/04 15:25:34 Ver: 08.00.09
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
Physical Memory: 1022MB RAM
Page File: 301MB used, 2157MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce FX 5900
Manufacturer: NVIDIA
Chip Type: GeForce FX 5900
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0331&SUBSYS_297C107D&REV_A1
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: e-yama 19LJ2
Monitor Max Resolution: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421
Driver Date: 3/9/2006 15:29:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SoundMAX Digital Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_80F31043&REV_02
Manufacturer ID: 1
Product ID: 100
Driver Name: smwdm.sys
Provider: Analog Devices
Driver Version: 5.12.0001.3630
Driver Date: 6/2/2003 13:42:14
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (sw vp): NVIDIA GeForce FX 5900
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 b33931f0
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No string tables in C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default/Data/*.str
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Movies\*.bik
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Movies\techs\*.bik
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\*.png
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\Race\*.png
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\sfx\*.wav
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Music\*.mp3
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Techs\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipComponents\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\ships\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipDefs\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\*.raceconfig
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PlanetImprovements\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\TerrainColorSchemes\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PlanetDescriptions\*.xml
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\ships\*.shipclass
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\ships\*.shipcfg
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Anomalies\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Events\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\UPIssues\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Invasions\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\StarTypes\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: GalaxyWnd: Cannot find OBJID Scenario_CPU_Option_Title
Debug Message: GalaxyWnd: Cannot find OBJID Scenario_CPU_Option_Checkbox
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: Error loading mission 16 from C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/English/Campaigns/Dread Lords Campaign.gc2campaign
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: Error loading mission 16 from C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/English/Campaigns/Dread Lords Campaign.gc2campaign
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading custom map: ./Data/English/Campaigns\An Unexpected Visitor.gc2map (0 x 39999891)
Debug Message: Num Anomalies: 7
Debug Message: MissionWnd: Cannot find OBJID Campaign_MiniMap_Window
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Description_Text
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Tab_Homeworld
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: Drengin Empire: Intellence -> 42
Debug Message: Altarian Republic: Intellence -> 65
Debug Message: Creating Civs... Done
Debug Message: Updating ZOC.
Debug Message: Updating ZOC.
Debug Message: Galaxy Create... Done
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Campaign Game Started: Dread Lords Campaign
Debug Message: UIBeginGameHelper: Mods are Enabled
Debug Message: Could not parse file screens\ShipDesignWnd.dxpack for EFDX objects.
Debug Message: ShipDesignScreen: Cannot find OBJID SDesign_Screen_Back
on Jun 03, 2006
To describe it as free was a little drastic. It is more like extremely cheap. After getting back into the game, I did a small upgrade on 33 ships that should have cost 8k but was actually more like 50 or so. Then after a few more techs, I upgraded 44 ships that should have cost 21k (I had 11K in bank) and cost just a little over 100bc. Is anyone else seeing this? BTW, it is a metaverse game, no mods, v1.2 b2.
on Jun 03, 2006
My upgrade all ships is working fine. I did it twice last night

All values for the various financing options seems to be exactely multiplied by the numbers of ships. I tried upgrade for the Mitrosoft option and it properly took the downpayment cash.

The battles look different (better) Are the example fleet formations included in the base game now?

Played six hours on a huge universe. Very stable. No issues, except lag in calculations on the civ manager screen.
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