AAR's, Mods, Chat forum - All you need to continue your GCII experience!
Published on March 16, 2006 By Drengin In Game Talk
As a few people have asked for this i thought i would assist

The Keyboard Shortcuts for GCII: -

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DG




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Comments (Page 1)
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on Mar 16, 2006
Wait till I get home, I will post a few that arent on the official list.
on Mar 16, 2006
I have found at least 3 shortcuts that don't seem to work:
"[", "]" and "X". Does anyone else have problems with them?

By the way, here's a question to the StarDock Development Team... Why don't you use the "ESC" key to close all windows in the game, including the "Research Manager", "Planet Manager" and all others? Because, you know, closing all those windows with the mouse is quite annoying and time-consuming .

p.s. Thank you very much for the great game.
on Mar 16, 2006
By the way, here's a question to the StarDock Development Team... Why don't you use the "ESC" key to close all windows in the game, including the "Research Manager", "Planet Manager" and all others? Because, you know, closing all those windows with the mouse is quite annoying and time-consuming .

I second this idea.

The Enter / Escape usage is a bit mixed up, I'm used to it but it's not really intuitive.

One other thing, while we're at it: Why does the colony list always come up when you leave the planet screen having entered it via the green "Improvements complete" field to the right? Not a good idea IMO.
on Mar 16, 2006
second this idea


Thirded!!!
on Mar 16, 2006
with a planet selected, press J to bring up a summary window of currently queued planet improvements. You can click on any improvement to jump it up to the top of the queue. (jump being the word I imagine the J stands for)
on Mar 16, 2006
Is there a hotkey to toggle trade route lines on and off?
on Mar 17, 2006
TY for this
on Mar 18, 2006
The Hotkeys should be customizable - its kind of generic if a game as good as this is not fully customizable.
on Mar 24, 2006
The Hotkeys should be customizable - its kind of generic if a game as good as this is not fully customizable.


I definitly second that.

Also, I know it's not the proper place to post about this but everytime I load my game my small statistic screen on the Industry button goes back to 0 for every reace for only 1 turn. In other words my industry statistics show me holes for everytime I loaded the game. It's annoying....
on Mar 24, 2006
Also, I know it's not the proper place to post about this but everytime I load my game my small statistic screen on the Industry button goes back to 0 for every reace for only 1 turn. In other words my industry statistics show me holes for everytime I loaded the game. It's annoying....


All production stops the turn you load.... for you and the AI.... at the end of the game you will see it on the graphs, there will be lots of points plummeting then immediately soaring back up again.

I forget why this is exactly, but it's been there since release.


RE the first post. The thing I find most useful there is the numbers for the races. They relate to the custom civ numbers that you have modified..... when you go into your folder to delete one, it's not immediately apparent which is which - those numbers will tell you!
on Sep 10, 2006
I think we need a key to make a selected ship "continue on it's autopilot route."
I often want some of my scouts to make their autopilot routes before I decide what to do with the other ships. Right now, I have to right click somewhere to set the same autopilot route each turn.
on Sep 11, 2006
I agree... there should be a "continue along current path" button on the interface, represented by an arrow or something...
on Sep 25, 2006
no no i need a build on all planets option. NOOOOOOW!!!!!
on Apr 02, 2007
no no i need a build on all planets option. NOOOOOOW!!!!!


Amen to that brother   

on Nov 08, 2007
All planets focus on research/military/social keys would be verrry nice. or just a "master" button on the planet list screen would work too.
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